#pragma once
#include "State.h"
#include "Button2D.h"
#include "Picture.h"
#include "Tank.h"
class MenuState :public State
{
private:
	Button2D* start;
	Button2D* end;
	Picture* pic;
	Tank* Tanktest;
public:
	MenuState();
	~MenuState();
	int Init();
	void Key(ESContext *esContext, unsigned char key, bool bIsPressed);
	void Mouse(ESContext* esContext, MouseData mouseData, bool bIsDown);
	void Update(ESContext* esContext, float deltatime);
	void Draw(ESContext* esContext);
	int Release();
};

